Wireframe energy city on a grid under an aurora sky, rendered in Lake Signal Stage
A cyan torus grown with reaction diffusion patterns
A lit mechanical eye model with orbit rings
White comets streaking through a particle field
01

Lake Signal
Stage
Pre-release

live visual direction for music, in active development on Windows. Explore Stage.

Lake Signal Stage

Features

Listens to
the music

Tempo, rhythm, dynamics and larger musical change become stable control signals. Stage follows the song, not just the beat.

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Tempo tracking, drop and section detection, and source-aware analysis from separated stems.Music analysis

Directs the
performance

The Visual Director weighs musical evidence against scene history, pacing and reaction limits, then decides whether a scene holds or changes.

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Automatic sequencing with hands-on override, saved looks, song maps, MIDI and OSC.Show control

Renders on
the GPU

Particle fields, reaction diffusion, True 3D models, image fields, live camera particle fields, feedback worlds and post effects, each with its own motion and depth.

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Program output to a second display, Spout and NDI, with recording built in.Output

Get started

Stage runs on Windows with a dedicated GPU. Install, pick an audio input and the Director takes it from there. Licensing opens at launch.

Launch details
Inside Stage

Highlights

A violet reaction diffusion torus
Visual family

Generative Reaction Diffusion: surfaces that grow with the song

Seven presets grow patterns from the music itself. Bars set the rhythm of growth, drops reseed the surface, and the Director can steer the range live.

See the visual families
A chrome heart model

True 3D: lit models that move with the music

Hearts, roses, eyes and more on the GPU engine, with lighting and camera moves tied to the song.

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Comets in a particle field

Generative Particle Fields: one hit, one birth

Every drum hit is born as a particle. Bars and drops come from the app's own analysis.

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Floating energy city

One clock for every input

Files, line input, computer audio and live stems share one tempo tracker, so the grid is the same wherever the music comes from.

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Live camera

On camera

Point a camera at the stage and the performers become a particle cloud in 3D: cut out from the background, given depth, and rendered in nine looks that move with the music.

How the camera family works
Lake Signal Software

Company

An independent creative-software company focused on realtime interaction between sound, image and performance. Stage is the first product.

01

Musical, not mechanical

Timing and larger changes matter alongside raw amplitude.

02

Clarity over spectacle

Detail and composition matter even at high density.

03

Performance first

Render lifecycle, recovery and switching behaviour are product quality.

04

Measured claims

Experimental systems stay labelled as experimental until validated.