Creator
- Single-user desktop license
- Personal creative work
- Core product updates
A realtime audiovisual performance system that listens to music and transforms it into responsive 2D, 3D, particle, image and GPU-driven environments.
Each visual family has its own response language, so music changes behaviour rather than simply brightness.
Visual response can affect position, articulation, expansion, density, intensity, camera behaviour and transitions independently.
These are capability categories, not separate paid add-ons.
Large-scale particle and field environments.
True 3D models, abstract objects and grid environments.
Liquid, smoke and post-processing treatments.
Technical, schematic, CRT and procedural families.
High-density systems with state, drag, colour and depth.
Image-driven presets and reactive treatments.
Tempo-aware behaviour and musical timing.
Controlled randomization across visual families.
Resource reuse, prewarming and transition scheduling are being developed so visual quality does not have to be traded for responsiveness.
Purchasing is intentionally disabled while the product, company setup and legal terms are finalized.